![]() Now that we have a torus, let’s adjust its size to make it look like a donut: A torus will now appear at the center of the 3D viewport.Choose “Mesh” and then “Torus” from the submenu.Right-click on the viewport and select “Add” from the context menu.Select the default cube in the 3D viewport and press the “Delete” key to remove it.To add a torus mesh to your scene, follow these steps: In Blender, a torus is a perfect shape for creating a donut. Creating the Donut 2.1 Adding a Torus Mesh Don’t be overwhelmed we’ll focus on the essential elements for this donut modeling guide. The 3D viewport is where the magic happens, and the various tools and settings can be found in panels and menus around it. Upon launching Blender, you’ll see its user-friendly interface. It’s compatible with Windows, macOS, and Linux, so choose the appropriate version for your operating system. You can download the latest version of Blender from their official website ( ). Getting Started with Blender 1.1 Installing Blenderīefore we begin, make sure you have Blender installed on your computer. So, let’s dive in and start crafting our virtual donut masterpiece! 1. Don’t worry if you’re new to Blender this guide is designed to be easily understandable for primary school students as well. In this comprehensive guide, we will walk you through the process of creating a delicious donut using Blender’s modeling tools. I know the post sounds a little here and there, which is why I have added comments with the screenshots, so hopefully they will clear up any confusions you may have with my explanation or logic.Creating a Donut in Blender: Modeling – A Comprehensive Guideīlender is a powerful and popular 3D modeling software that allows you to create stunning 3D objects and scenes. I have tried subdivide by right-clicking on the vertex that needs the most help and using the subdivide option from that menu, but it doesn't do anything. Problem is, I am not able to add more vertices. What I think should work: Adding more vertices to the parts of the icing that are sticking out so that I have more points to play with and get the desired effect. I read a tip to switch off Snap to inspect the issue and move the offending vertex manually, so that is why you will see the Snap feature being switched off in the screenshots. Things I have tried: changing thickness, changing offset, moving the vertices of the donut inwards where the clipping was happening (I quickly undid these changes because I wasn't sure how the final result would look if I did that), tried Snap -> Face Project -> Project Individual Elements and Snap -> Face Nearest and Face Nearest is what brings the vertices closer to the donut. I am not able to find many resources that have been helpful in rectifying this issue, maybe because of the newer version? The problem: the icing is not snapping correctly and is clipping through the donut. I started Blender yesterday and I've been following the donut tutorial and it's been a bed of roses up until the clipping part because I am using Blender 3.4 and Andrew is using an older version, I believe. Sheep it A free render farm through distributed computingīlender Stack Exchange for technical help with Blenderīlend4Web to export your blend to the webīlender Discord for live chats with other Blender usersĬC0 textures and additional contents and services to support - €9.90 / month P3D.in: share and view your Blender models New to Blender? Check out our Wiki of tutorials! r/blender is a subreddit devoted to Blender, the amazing open-source software program for 3D modeling, animation, rendering and more! ![]()
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